Version 1.5 ©Alex Fung, August 2020.
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Go back South and visit all the places we skipped on the forward journey.
Subsection objective: visit the last room of North Basement on your way back.
You should be entering the Upper Sewer via the round door, turn right and go South. But you can also drop down there via the Maintenance Room (where you hit a maid long ago), go South, turn left and then turn right to continue go South. In either case, after a right turn you arrive at a T-junction. If you continue to go forward, you will go back to Gate 66, up to North Quarters. Instead, turn left to go further South. After a few turns, you arrive at another big round door you can open. Go through and go all the way up.
Open the door and you enter a wide room full of shelves. It is a room in North Basement, and there is no more guards nearby. Immediately on your left side, look hard to find a on the shelf. You can walk around and find lots of useless items on many shelves. Go North and find a on the last shelf. Leave via the other door back to North Basement.
Go West and leave North Basement via the wooden door. Through a winding tunnel to another door, and you are back to the Upper Level of Middle Sewer.
Subsection objective: visit Gate 13 on you way back through Middle Sewer.
Now you are back at the big rectangular path around a pool. Go to the West side and find a corridor going down to the Gate 13 on the West. This part can be considered a big excursion, because there are not much to collect. And it is not easy. But that’s why you should give it a visit!
Move quietly down the corridor and enter the first room on your right. Inside are levers for Gates 12-14, flip all down (I don’t remember which are useful). Leave the room and continue quietly down (West). Now that the gates are opened, the guards can hear you clearly.
Turn into the doorway on your left. From the small dark room, turn right, save game and crawl up the ramp carefully. Hide carefully in shadows, and locate the wandering Thief Bowman. When he gets close, knock him down and bring him to the dark room below. Crawl back to the top of the ramp.
Move carefully around to locate another Thief Bowman on your right. He is stantioned at a post lower than your level, but still above the ground. Also locate two torches in front of him and two behind. Carefully douse them all. Crawl along the walkway towards him. Many areas are rather bright even with torches out. So move slowly and hide behind pillars when available.
When you arrive at the walkway behind him, get two Water Arrows near the (extinguished) torch.
Do a quick save and crawl quietly down the ramp towards him.
Knock him down and take him up to the walkway (I don’t like to see him suspended in mid air).
Explore the area around his guard post if you wish, but there is nothing.
From the walkway move to the Northwest corner.
There is a door there, but you cannot open it.
the Poster Scroll
Donal’s House: No Entry
Pay tributes at Magrin’s quarters, in the southeast Arches. next to the door. So you know Magrin is the head man of Donal. Probably he has a way to enter the House. Similar to Reuben’s Mansion, Donal’s is called Donal’s Mansion on the map, but is called Donal’s House on this poster. I will also stick with the more visible name on the map.
Move quietly back to the ramp at the opposite corner and descend back to the small dark room. Turn left back to the corridor and turn left to continue go down (West). Save game and move carefully through the two round doors, because one final Thief Guard is standing ahead (in Expert Difficulty only). While the area is bright, you can crawl slowly behind him without dousing the torches. Knock him down and go to the dark area on the Northeast (under the guard post of the Bowman above). Find a Rope Arrow on the ground. Go back to the rectangular pool.
At the Southwest corner of the rectangular area, go down the ramp to the Lower Level of Middle Sewer. At the bottom of the ramp, turn right. You have already visited the rooms nearby, so cross the room and find a long corridor going South.
Subsection objective: loot the rooms on the North part of Lower Sewer and find an entrance to the Guild.
On the South end of the corridor is the Lower Sewer. Move quietly because a maid is wandering in the room ahead. When you can locate the maid, stick to the wall of the corridor and stay crouched. It is very unlikely she can notice you. Wait till she leaves the room. Get into the room and hide at shadows on your left. Wait for her to come back and knock her down. If she doesn’t come back (she can easy get stuck), move West to the base of the ramp where there are plenty more shadows. From there you can locate the maid and see what happened to her (and whether you need to walk up to her for a knock).
From this room, you can go East, West, South (and of course North also, going back to the Middle Sewer). The ramp towards the South (like the maid) goes up to the Guild. We will go there after looking at the two rooms on the side.
Go West into a big room. Behind the pillar near the entrance is a torch. If you douse that torch, the room will become very dark, and poses more danger to yourself. So do not. There is a hole in the center. Do not fall into it. The bottom of the hole is noisy metal and you need a nearby box to help you mantle back out.
Locate the Thief Guard (with the torch out, I nearly think the room is empty). He is near the far end of the room, but he is quiet and not very visible. Since he is facing the wall, just walk quietly up to him. Knock him down if you wish, but remember to take the on the floor near him. Leave the room and go East, cross the next room to a room with noisy machines.
Before visiting the machine, go to the Southeast part of the room and note a small dark ramp going East, blocked by a gate. Go to the machine on the East side (the 37/38 machine). On the machine are six levers, turn all down (one is already down, and only four of the five are useful). Go back to the dark ramp, and find that you have lighted it up and lifted the blocking gate. Go down the ramp and on the other side, find and a Fire Arrow.
Go back West to the room you hit the maid, and notice on your left that a big round door labeled 38 has been opened. That goes to the Southern part of Lower Sewer, and we will explore it after visiting the Guild. Continue forward (West) to the short corridor and turn left (South) up to the top of the ramp.
Get inside the Guild and loot the whole South Basement. Leave the Guild for the Donal’s Mansion.
Subsection objective: enter the central part of the Guild from the Lower Sewer.
It is not too dark, but good enough. Turn left and look forward. In front of you is a big hall with a large rectangular hole occupying nearly the whole area. A brick wall divides the hole into two, with a torch on each side of the wall. Down the hole is the Lower Sewer, right behind the big round door you saw earlier below (next to the ramp you just climbed up here). Look straight ahead and on the other side you see a short tunnel. Wait till you see a Thief Bowman walk across (from right to left). Time to move.
The Thief Bowman is patroling nearly the whole West side of the Guild. Now that he has past the spot in front, it will take him a long time to come back. Move straight forward (nobody other than the maid you have knocked down ever enters this hall) into the short tunnel ahead. In the tunnel, you find a T-junction with a branch going to the right, leading to a sleeper. Ignore that for now, and go straight ahead into a hall with red carpet. In front of you are two pillars: hide in the shadow of the pillar on the left. Turn around and press your back against the pillar.
Let’s study the map. It does not show a lot of details, but is not bad. First there is a rectangle marked Overlord’s Fancy. It is the casino, now one level above us. You see a tunnel connecting from the casino to the central part of the Guild. From there, it has an attachment on the Southeast, which I called the East Side.
Note that South Basement refer to the whole area here, together with the North Basement (that we visited on our way to Reuben’s Mansion), they belonged to the Guild. There are three rooms on the South, which I called the South Side. On the West is a semicircular hall connecting to Donal’s House via Lower Sewer. Then there are two more rooms on the map. An L-shaped one on the North (North Rooms) and a rectangular one in the middle. We started at that rectangular room (with a rectangule hole) and proceeded East via a short tunnel not shown, to the central part of the Guild. On the map is also a long corridor going North to the Middle Sewer. It is one level below us, the corridor is the one connecting Middle Sewer Lower Level and the North part of Lower Sewer.
So much about the map. When you passed through the short tunnel, a Male Thief and a Thief Guard started talking. Listen, they are talking about the Safe Key and the Vase. After they finished, the Thief Guard will start patroling the East (you will not see him till later). The Male Thief patrols the West, and will soon appear on your right. After he disappeared, the Thief Bowman who has always been patroling the West is about time to come back. The Thief Bowman will emerge from the short tunnel you used, so keep you eye there. When he walks in front of you, knock him down and hide him in the shadow near the wall. Wait for the Male Thief to come back, pick his and knock him down.
Subsection objective: visit the Guarded Entrance from inside the Guild.
Now turn around. From the shadow of your pillar, look Southeast and see a doorway opening towards the South. The Thief Guard who talked with the Male Thief earlier will enter that doorway regularly. Wait for him to go South through that doorway, and start moving.
Move North, leaving the carpet, to a hallway running East West. Turn right and proceed to the next hall, with a fire buring on the right. There is a tunnel opening on your left, enter it. Go up quietly and save game.
In front of you is the “Guarded Door to Guild”, and on the other side of the door is the Overlord’s Fancy (the Casino under the Restaurant). It is not necessary to come here, and if you have not knocked down the Male Servant outside the Guarded Door, he will see you crawl behind the guards. If you are ready to pick the pockets, crouch and open the door using a Casino Key. Behind the door is a matel gate. Open it.
It is OK even if the Maid is out there. Move quietly forward, lean and pick the Casino Key from the Thief Guard on your left. For Hard and Expert Difficulties, you have also a Thief Bowman on your right. Crawl along the wall to get near him. Lean forward to pick his Casino Key. Crawl quietly back to the tunnel and close the door.
Subsection objective: loot the East part of the South Basement.
Walk down the tunnel and at the end, hide on the right side, which is darker. Locate the wandering Thief Guard. When he is away, re-enter the hallway and turn left to continue East. After some small bends, you arrive at a dark corner where you can peek into a room with a fire place. Wait at that corner, and when the Thief Guard comes to you, pick his Casino Key and Blackjack him.
A Thief Guard patroling between this room (the two pillars in front of the fire place) and the next. Shoot a Moss Arrow between you and the far pillar. When the Thief Guard start walking away from you, run on the moss to catch up with him. Pick his vial of Healing Potion and knock him down.
In Hard Difficulty, you have an additional Thief Guard standing in front of the fire, and he has nothing to pick from. Since he is just gazing the fire, simply go and knock him down. This is the first time I find more AIs (at a particular spot) in Hard Difficulty than Expert. Perhaps he is meant to be a hint (see next paragraph) for you.
Study the fire place, note anything? Open the secret door (no need to douse the fire) and get a . Leave the room and go South to the next. In the next room, locate the Merchant on your left. He is concentrating on the fire so walk quietly behind him. Pick his and knock him down.
On your right, get two Water Arrows from the Foot Looker. Further right, take the on the table. Finally, go beyond the table to the far right, take the and the from the shelf at the wall.
Turn around and go to the shelf facing the fire place (the one in this room, not the fire place with the secret door).
Use the back door -47- if you must visit. I don’t give a damn what it
does to your clothes; I will not risk Rueben’s scum following you in.
Until I get my key back and the vase is sitting on my mantelpiece, you’re
just going to have to tolerate the inconvenience.
Donal showing you how to get inside Donal’s House (Magrin works for Donal like Thom works for Reuben).
Leave the room, back to the previous room with two pillars. Leave that room via a dark exit on the left (at the Southwest, not the one you used to enter this room).
Go West and you arrive back at the hall with a fire burning. Go to the fire and pick up a . Turn around and take the Speed Potion on the shelf. Go South and find the doorway there (earlier, you have seen a Thief Guard enter that doorway from a pillar in the next hall). Peek through the doorway: from time to time, another Thief Guard enters this hall from another doorway ahead. When he has left, get inside.
Subsection objective: loot the South part of the South Basement.
You are in the right side of the hall, which is higher than the left side. Two ramps go down to the left side, but ignore them for now. Stick to the wall on your right, and move forward towards the doorway. Do not stay too close to the doorway, or the Thief Guard will see you even though your crystal says it is dark enough. Wait for the Thief Guard to enter and pick his . When he leaves, follow him (walk, not run) and knock him down.
If you want to, go back to the hall and down the ramps to have a look. There is a round metal door leading to tunnels of the Lower Sewer. The door is opened when you flip the switches at the 37/38 machine. Do not enter the tunnel, go back up the ramp and leave via the doorway on the South (the one you followed to hit the Thief Guard).
It is bright, but OK. Walk carefully and do not wake up the sleeper in the room on your right. Bypass the sleeper room (we will get inside just before we leave the Guild) and go forward through a doorway to another corridor, still going West. Douse the torch on your left (not really necessary, but make it easier to enter the next room). There is a doorway opposite the torch, and inside is a Female Thief patroling in a room with a fire. Move near the doorway, lean and douse the fire.
Locate the Female Thief. When she walks to the left, sneak inside the room. Wait for her to come back, and knock her down. Locate the Foot Locker opposite the doorway and get the two Moss Arrows inside.
Leave the room the way you entered, back to the corridor. Turn right to continue West into an empty room. You may have heard spider noises, but they are in the Lower Sewer beneath us. In the emtpy room, locate a metal grating on the floor. Look down and see what’s beneath. When we are there, remember to get them.
If you are fortunate, a Sewer Spider (those small grey ones) may wander beneath the grating, and you can shoot it from here. If not, don’t bother to wait for it. Leave the room and go back to where you hit the Female Thief.
Subsection objective: loot the West part of the South Basement.
Leave the room via the other doorway on your left (near the lamp). After a right bend, the tunnel ends in a large hall. The hall has a tunnel going left to the Lower Sewer, but you will alarm the two guards there. Therefore, keep to the wall on your right and move slowly North.
After you have crossed the exit on the left, you will soon find a metal grating on the floor on your left. You can open it and look, but it is too narrow for you to fall through it to the Lower Sewer below. Leave via the tunnel on the North. After a right bend, you arrive at a small room. The small room is joint via two doorways to a bigger room on your right. These two rooms form the L-shaped room you found on the Northwest part of the map of the Guild.
From inside the small room, go to the shelf on your right to collect lots of things.
On the upper level, get a Noisemaker Arrow and a Fire Arrow.
On the lower level, get two Water Arrows and a Broadhead Arrow.
The designer placed four Broadhead Arrows here, but three of them are always lost long before you arrive.
Till Donal and Rueben quit their bitchin, best we just stick to our own turf.
I’m too much Donal’s man to risk it northside. showing the relationship between Donal and Reuben.
Leave the small room via the far doorway (the one on East) to the large room. At the doorway, look down to find a . Turn right, and near the middle of the wall (standing behind the shelf of the small room), find another on the ground. Turn around. Notice that there is a doorway at the Southwest corner. Go there and have a look, it leads to the rectangular room with a big rectangular hole looking down to Lower Sewer.
Subsection objective: go back to the Lower Sewer.
Ignore that doorway and leave the large room via a third doorway on the East. After two bends in darkness, you arrive back at the hall with red carpet. Go to the opposite (South) wall and study the tapestry hanging there. Cut it with your Sword and find behind it a vial of Healing Potion and a . Turn around and find a Broadhead Arrow on the carpet. Like the previous room, the designers placed four Broadhead Arrows here, but three of them keep disappearing.
Leave the red carpet hall by the doorway on the West into the short tunnel you used when you arrived here the first time. At the T-junction, turn left. Walk quietly and do not wake up the sleeper ahead.
Just before you enter the room with the sleeper, turn right and examine the tunnel wall. Find two in a small niche (at your height of your knee). Without entering the room, lean and open the Foot Locker to get three Moss Arrows. There is nothing in the room. If you want to go in for a look, do it quietly.
Go back to the T-junction in the short tunnel, and turn left back to the rectangular room with a big rectangular hole. Climb down the ladder to Lower Sewer.
With the Safe Key, pass through Lower Sewer to locate Magrin’s arch. Find and open the back door at Gate 47.
Subsection objective: past through the tunnels.
Listen carefully, because a Sewer Spider is ahead, though I haven’t seen it advanced to the rooms here. Have a look outside the big round metal door on your right to confirm where you are. Come back in and go through a doorway on the South.
Once you passed the short short tunnel and arrive at the next room, look down at your feet. A Land Mine is sitting on the ground, but is not easy to make out. Take it and leave via the other doorway at the opposite corner.
Turn left to go East and soon arrive at the end. The big round metal door is open (again by the 37/38 switches), get out. Climb ramp on either side to find out where you are. Go back to the junction.
At the junction go West. Listen carefully, and shoot down the Sewer Spider when you can locate it. At the fork ahead, take the left one. It soon ends at a cave you have seen from above. Take the Water Arrow and the . Go back to the fork and take the other branch (now on your left).
At the next turn, pick up the Moss Arrow and the Water Arrow. Go all the way to the end. There is another big round metal door on your right. This time it is closed. Just open it like a normal door.
Subsection objective: find Magrin’s arch.
Behind the door is an empty room. Move across it and leave on the opposite side. Ignore the ladder on your left and turn right. Go all the way to the East where it widens to a dead end. Move to the walls and you trigger the conversation of two guards above. Listen to them.
Go back to the ladder, climb up to the top and look around. You are in the middle of a pool. There are two buildings connected to here, a dark window on the Northeast and a bright window on the Southeast. The two guards are at Southeast.
A Thief Bowman and a Thief Guard are patroling the structure. From the Northwest windows of this tower, you can see half of the room. Behind the wall is the other half of the room, connected to your half via a doorway on the South. Since the whole room is brightly lit, you have to wait till the guard leaves your half, sneak into it and be fortunate enough to hit him before he sees you. When the first one is down, it becomes much easier. Hide in shadows and knock down the second one. Enter the wooden door there.
Behind the door is an L-shaped hallway. Go forward and find a blocked metal door (nothing behind). Go the other way and you see some machines through three small windows. That is all you can see here. Go back to the two half rooms.
From the second half room (the half connected to the wooden door), climb out of the window on your right. The floor is metal here, but you can follow the planks. Follow the path and it leads back to the semicircular hall on the West Side of Guild. Go back to the pool.
Subsection objective: open Back Door 47 and enter.
Drop into water. Swim West, and notice an underwater ridge where you can stand on. From this ridge, you can mantle back to the structure in the center of the pool. Continue swimming West and when near the corner, dive to the bottom to find a Water Arrow under water. Resurface and swim North. Turn right and swim East, leaving the rectangular pool via a tunnel.
Continue to swim and dive along the sewer until you arrive at another pool. And ahead are the machines you saw earlier in the excursion. And on the wall you see the markings 47 and 48.
Mantle to dry land and go to the machine. Flip all switches to the down position. If you have not knocked down the guards in the excursion, they may hear you now. Yet nevermind because they are imprisoned in their rooms and cannot get at you.
There is a door nearby, but it cannot be opened. Swim back to the main pool. Swim back to the underwater ridge and mantle up. Walk along the top of the wall to the Northeast, where some planks allow you to jump into the dark tower at the Northeast corner of the pool.
Nobody is here, and nothing to rob. Run around the tower and find another pool inside the building. Drop into the pool and find a ramp going up to the back door 47. Turn left and find a metal gate on your right. Behind it is the Donal’s Mansion.
Like in the Reuben’s Mansion, explore floor by floor to loot everything. Donal’s Mansion is much smaller than Reuben’s Mansion, and you should have little difficulty getting around. Find the Randall’s Vase and completes the mission by going back to the outside.
Subsection objective: visit the East half of the basement in Donal’s Mansion.
Save game, since entrance is not easy. Open the gate and crawl a bit up the ramp. A Thief Guard and a Male Thief will start talking somewhere on your right. Midway on the ramp, turn left and mantle up to the floor. Stay in the shadows, listen to the conversation and study your surroundings.
When the two have finished, they start patroling the basement. Fortunately, they walk at different speeds, so eventually they will pass in front of you separately. However, the path in front of you is not under shadows, and a stationary Thief Guard is standing on your far left. Therefore, you need to time the hit and quickly take the body back to your shadows before the stationary guard could notices.
When both patroling guards are down, save game and start travelling. Crawl East (away from the stationary guard). Since he is on a slightly higher level than you, he usually cannot notice you crawling. When you arrive at the corner, turn left and have a rest. There are no more guards on this level, so we can move safely around until we go back to the West side.
You should have noticed a dark tunnel on your East (you would have walked into it had you not turned left at the corner). No point to go there, because it leads to a metal door you cannot yet open. Move North along the corridor. On your left are two cells with metal gates. Both cells are empty.
Open the door on your right. Pick the Foot Locker to get a Land Mine (what do you do with so many Land Mines?). Take the in the narrow gap between the bed and the wall. Leave the room.
Turn right to the Northeast corner of the basement. Nothing here, so turn left to go back to the West.
Subsection objective: visit the remaining parts of the basement.
Go West and turn right when you can. At the corner, there are several sand bags. Ignore them. From the sand bags, turn left to continue West. Near the end, you find a stone ramp on your right. After we are finished here, we will climb this to Donal’s Mansion First Floor For now, pick the metal door in front (West) of you.
Enter the room and on the far side there are three Chests. The two on the right are empty. From the Chest on the left (East), get a Speed Potion. Leave the room.
Open the wooden door on your right and enter the dark room. Leave via the other wooden door. Pick the metal door on your right (West). On the far side, again there are two Chests. This time, the one on the left is empty. Get a from the other Chest. Leave the room and save game.
Open the wooden door on your right (South) and locate the Thief Guard (on your far left). He is looking through a window down the corridor. Actually you do not need to hit him, but why not? Crawl behind him and knock him down. Give you more freedom when you come back to explore the dark tunnel on the East side.
Go North back to the stone ramp and climb up to First Floor.
Subsection objective: visit East half of First Floor.
Move slowly when you are about to enter the Kitchen. The left side is not dark, but provides adequate shelter for you. A Female Thief is ahead, more important, a Thief Guard is patroling nearly the whole of First Floor. Wait till the Thief Guard enters the Kitchen from your left (North) and disappear at the far (Northeast) corner. When he is gone, it will take him quite some time to come back. Your turn to move.
Crawl along the wall on your right up behind the Female Thief.
Knock her down and turn around.
On the far (East) side of the (South) wall is a
For the last time, tell the maid to stay out of the banner room, and don’t
touch ANYTHING in it! It is the room where I can have peace of mind. My
collection is too precious to risk any clumsiness from cleaning. for an important hint as to where the Master Safe is. Turn left and find two inside the washing basin. Now hide yourself in the dark area next to the door through which the Thief Guard will enter. Wait for the Thief Guard to come back and knock him down. Nobody else comes here, so don’t bother about the bodies.
Donal’s Mansion is much smaller than Reuben’s, and there are surprisingly few number of guards. There is only one more stationary guard at the other corner.
We are on the Southeast corner of the building, and are traveling in counter-clockwise direction to explore the floor. Leave the Kitchen via the doorway at the Northeast into an empty room. Open the door opposite to visit the storage room ahead before continuing our journey to the West. In the storage room, go to the far wall and jump up to grab yet another Land Mine. Turn around and go to the shelf now on your left (East) to take the Bronze Key. It opens several metal doors of this building, including the one at the end of the dark tunnel down in the Basement.
Leave the storage room back to the empty room and leave via the door on your right. This hall is empty, so give it a brief look and leave via the other door to the West half of the floor.
Subsection objective: visit the remaining half of First Floor.
In this room, take the on your right. Leave via the door on the West. In the next hall, carefully open the double doors in front of you (on the West). When you try to open one, both doors open towards you. The last guard of the floor is inside, and he is looking away (towards the South). Sneak behind him to pick the from the belt of the Thief Guard before knocking him down. On your right (West) get the on the table. Leave via the other double door to a similar hall. Leave via the doorway on the far left.
Back from the outside, ignore the stairs on your right and continue forward through the arches. Turn right through another arch into a corridor going East. The door on your left opens to the the room where you took a Green Vase. Continue forward and after a bend, you have a wooden door on your right. Open it and have a look at the toilet. Turn around (to West) and find a window on the wall. When you are climbing up to Second Floor, you can see through this window down to this corridor.
Turn around again (face East) and continue the journey. Open the door there, and find yourself back at the Kitchen. Leave via the doorway on your right to go back the stone ramp to Basement.
Turn left 180° and go East down the corridor. If you have not knocked down the last guard here, remember to move quietly. Run past the corner with sand bags and continue East to the far corner. Turn left and go South to the Southeast corner of Basement, where you find the dark tunnel on your left. Enter it.
It goes down slightly and soon arrives at an unpickable metal door. Open it with the Bronze Key. Recognize what is outside? It is the “no entry” door in the Gate 13 area at Middle Sewer. Restore game or go back to where we started the excursion.
Subsection objective: visit the last Floor.
Climb the stairs next to the metal door that leads to the external area. At the first turn, look through the window and you can see part of the corridor leading to the Kitchen. Continue up carefully and stay in the shadows (without leaving the stairs) when you arrive near the top.
You are at an elbow turn of the corridor. Only two Thief Guards are patroling the whole floor. Neither of them has anything to pick. When they arrive from the right and leave by going ahead, they may or may not return very quickly. Therefore, you had better wait for both to go towards the right before moving.
A few steps ahead of you is another patch of darkness. When safe, sneak there and wait for them to approach. When both are down, go East and turn left at the elbow turn. Turn right again to go to the Northeast extreme of the floor.
Open the door on your left to enter the last room there. On your left is a waiting for you. Get back out, turn right (West) and enter the next door on your right (North). From the table on your left, get another Bronze Key and read the green Printed Ledger. It is a ledge of their recent activities, which includes the Randall job.
On the opposite corner is a grey Printed Ledger showing more of their business. It mentioned funds spent on digging up information about Viktoria. We’ve already read about her in Dominic’s reply to Lord Bafford (Mission 2: Lord Bafford’s Manor), and in the Dossier in Ramirez’s Counting Room (Mission 5: Assassins). We’ll learn more about Viktoria in later missions. The Ledger also mentioned a bribe to Captain Pearsall, who is also mentioned in Thief 2 Mission 4: Framed. Steve Pearsall one of the Lead Designers of Thief Gold, and also the Project Leader of Thief II.
On the West are two doors leading to two connected rooms. Enter the door on the right (North) to the Bathroom. Near the far left corner, locate a . Leave via the other door to an empty room.
The door on the left goes back to the room with two tables. So leave via the door facing you to the Banner Room.
Subsection objective: find Randall’s Vase and get away.
Remember what Donal said about this room? I think I don’t need to tell you what to do. On your way, smash every banner you can see with your Sword.
The room coils like the letter “C”. Three doors on the “inside” all goes back to the dark corridor where you ambushed the Thief Guards. Go West and turn left. At the Southwest corner, the banner on your right (West) is hiding an empty niche. Yet, in Normal Difficulty you find a Flash Bomb inside. The banner facing you (on the South wall of the Southwest corner) is hiding a . It is more valuable than any goblets I’ve found. The developers must have run out of time and just lump all the remaining loot value into this last piece of treasure.
Slash the next banner on the left reveals the Master Safe. Unlock it with the Safe Key you got from Reuben’s Master Bedroom. Inside hides the quest object: the . Take it and leave via the door behind you. Turn right and run forward to the stairs. Go downstairs and leave the mansion via the metal door on your right. Once outside, the mission will soon complete.
Total , and .
The user interface has been enhanced. It has much more than just the collapsible sections. Please refer to Thief walkthrough User Interface on how to interact with this walkthrough.
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