Version 1.3 ©Alex Fung, August 2020.
Up-to-date version available at my Games page.
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This mission uses a version number (starting with 1.0) independent of the main document.
At several places, additional information is available as tool tips. Usually they are the books and scrolls you can read. Move the mouse on the words looking like theseInformation will appear as tooltips like this to see them.
There is nothing to pick (that counts toward the pick count in the mission statistic) in this mission.
When you were a starving child in the streets, a Keeper picked you up. He teaches you to move and to fight. The Keepers are cool and detached from the world.
Before you start, go to the OPTION screen to check all the key bindings. Find out what actions you can perform, and assign keys to suit yourself. My setting is like this:
Make sure you have chosen the EXPERT Difficulty, especially when you are playing Original Thief. Even if you are playing Thief Gold, I suggest Expert. The training content is identical, but you may not be able to access the Easter Egg in other difficulty levels.
You begin in the library. Look up to find your tutor arriving from the West. He leaves on the East, leaving you to another tutor. Do what the tutor says.
Note that you already have a compass with you — find it in your inventory.
The first lesson is about light and shadows. Move along the shadows forward. Move to various places to find out how bright the location is, so that in the future you can judge the brightness of a location without actually going there. Notice that your visibility increases when you are moving. And it reduces when you crouch down.
Try to get seen by the tutor (should not be that difficult). You will be sent (teleported) back to the beginning of this hall for a retry.
When you climb the stairs, stick to the wall on your right and run up. The tutor will not be able to see you, even though the left side seems darker. It is true for all AIs, they do not see the 180 degrees behind them.
The second lesson is on noises. Try to move on the various surface types with different speeds: run, walk, walk with pauses, run while crouching, walk while crouching, walk while crouching with pauses. Note that you make much less noise by stopping after walking every one or two steps.
Then you are introduced to weapons. Take the stuff as directed. First try to run around, and notice that you run much slower if you are carrying a Sword in your hand. Always put away (with the Put Away Key command) weapons when you need to run.
First shoot the three targets on your left (the first time I came here, I keep shooting the human-form dummy on the right, thinking it is the target). Press the left mouse button and wait for the target to zoom in. If you shoot before the zoom, you deal less damage to the target. Yet if you zoom for too long, your hands get stiff and cannot hold the bow steadily. Press the put away key to avoid shooting the arrow.
Note that Broadhead Arrows have parabolic trajectories. The farther away the target, the higher you need to aim. You can jump inside the target area to collect your Broadhead Arrows, if you wish so (they are no longer useful after all).
Save your game now. Turn around and play Sword with the dummy. Give it a left stroke and then a right stroke. Before you give it an overhead stroke, locate a doorway on your left. Go there and find a iron gate (those made of iron bars, not an iron door) in the corridor. The guard will come from this corridor soon.
Here is the only Easter Egg known in Thief. You must be playing Expert Difficulty to do this. Since the training content is identical, you should always select Expert Difficulty when running this mission.
When the guard turns away and leaves, turn around, put away the Sword and run to the table near the human-form dummy. Ignore what the tutor is saying, grab the key on the table.
The guard is already going back to where he came from. Turn around and rush into the corridor the guard is heading. Move quickly, because an iron gate closes soon after he has passed through. Once you moved past the gate, it will not close any more.
At the end of the corridor is a hall with wood-looking walls. Turn right. There is a doorway to the next hall if you are playing Expert Difficulty (at Normal or Hard, a stone wall blocks the doorway).
In the next hall, go to the end and turn left to find a locked metal door. Unfortunately, the tutor have not yet taught you how to open a locked door. First cycle through your inventory until a key appears on your bottom right. Then press Use Key (or the right mouse button) and the key in your inventory will move to the center of the screen. Move close to the door, face it so that the door is highlighted. Press right mouse button (which is assigned the Use) again to unlock.
In case you haven’t grabbed the key, hack the door with your Sword. This usually does not work, but for this door, one overhead stroke will unlock it.
You arrive at a basketball court! Basketball is a great favorite at LGS, and you find another one in the System Shock 2 Easter Egg. Pick up the baseketball (the Use key again) and throw it into the baseket. I have never succeeded in doing so, until reader SalukiSal taught me a good method. Stand on the central green line, and move all the way to the left wall (the one on the side of the door). Aim at the basket away from the door. Bank the shot off the backboard and score two points. PS: I still cannot do it.
On the far end, pick up the bedroll and
Quotes from the Dark Team
during the development of
Thief: The Dark Project
[this is the first page of a 14-page quotes] . Use the Drop key command to get rid of the Bedroll. Unlike other objects, you cannot stash it away. Leave and go back.
Restore your game, grab everything on the table, and let the guard leave. The trainer talks as if you can regain health by eating everything on the table. This is not true. There are plenty of foodstuffs in the missions and you can go eat them all. They have no effect on you until Mission 12: Escape!, where I will talk about the special food stuff there.
Wait a while, follow where guard has gone to find the metal gate closed. Go back to the courtyard and leave via the other door to the obstacle race.
Instead of climbing up, walk around and swim a while before you start the course. Dive into water and you see a breath bar on the lower right side of the screen. You start with a full row of air bubbles, and it gets shorter as you continue to stay under water. When it reduces to nothing, you start to lose health (the health bar is the list of shields on the lower left).
Mantle up to the other side of the river, but there is only a small patch of grass, not much to look around. Do a running jump back to the other bank and start the course at the begining by climbing the rope. I always find rope climbing difficult, so have some practice here. Try to climb it when you are standing near the rope. Try to run from a distance and jump to climb the rope. Try to stand at a mid-distance and jump to the rope…
When you are on top of the blocks, try lean left/right and forward to see things below. Try drop down to the ground. It is best to drop when crouched — it makes less noise and you take less damage.
Make sure all your keyboard assignments are comfortable to you. Follow the instructions and arrive at the other end. Save your game before entering the door there.
Enter the final corridor and rush to the end. Grab the on the table. The other doors cannot be opened. Just stand there and wait for the mission to complete. With the Vase, you start the next mission with 350 credits. Without it, you start with only 300 credits.
Total , and .
A familiar story, isn’t it? A nobody born with rare talents ran into a master who recognized what is in him. He then learns skills and develops his power to become the best. The interesting thing is, we want to believe in such things. We are glad to believe that man can be born with talents unnoticeable to others; that once he met a master he will become something great. There must have been thousands of books and movies on the theme. My favorite is Anakin Skywalker in The Star Wars Episode 1: The Phantom Menace.
The Keepers are strange people. More secretive than the C.I.A. More powerful than the F.B.I. And they’re looking for you — They are the Men in Black (adapted from Men in Black quotes).
You will learn more about the Keepers as you move on. For now, you have already seen that they have big libraries, know lots of things, and always try to stay out of the way. Reminds me of the Eternals described by Issac Asimov in End of Eternity (it is an excellant science fiction story, where the Eternals can move through time to adjust history to serve mankind). Unfortunately, the End of Eternity is long out of print (you can still get it from out of print book stores).
Sometimes you need advice. Where do you get it from? Many, like Garrett, get it from people who like them, who care to take care of them. Others get advice from people they like, or from people whose advice they like. Shouldn’t we be looking for something better?
Taking advice makes your life more like the life of the advice-giver. So, take financial advice from people who are rich, not from some self-appointed financial advisor. Take relationship advice from people who are happy and fulfilled in their relationships, not from Dr. Laura. Take advice on public speaking from successful public speakers, not from self-appointed speaking coaches. And so on. Read more about taking advices on this site.
Keepers are probably not the type of people one would call amiable. What do you think Garrett will become?
Now that Garrett has completed his training, it is time to greet the world. As J B S Haldane once wrote, “the truth is not only stranger than you imagine, it is stranger than you can imagine”. This probably well describes the world you are going to meet.
The user interface has been enhanced. It has much more than just the collapsible sections. Please refer to Thief walkthrough User Interface on how to interact with this walkthrough.
Onward to Mission 2: Lord Bafford’s Manor
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